The ProjectX methodology consists of transferring a work process that is carried out in the professional context to the educational context. Each work process has been called “ProjectX”, because it is the combination of the words Project and work eXperiencie (ProjectX).The ProjectX’s are defined on the basis of learning outcomes (LO’S), so the tasks carried out in a project are associated with a set of learning outcomes, that are the minimum unit that can be recognized in the European Credit System for VET.
Consequently, a set of ProjectX can be always recognized and accredited from the minimum unit until a complete professional qualification. This aspect is very interesting for the learning management: a ProjectX can be easily used for the mobility of students because the assessment and recognition of learning outcomes are defined, and also a set of ProjectX's can be used for the implementation of a professional qualification based on a set of learning outcomes. Xabec was the leader of the project One2One in which the methodology was created and also was the leader of the TOPMOST project in which a database of Common Learning Outcomes was created to enable the recognition of learning outcomes during the mobility of VET students. Nowadays, the ProjectX methodology is used in the mobility of students of the INNMAIN network and in the regular lessons of Xabec
The experience has been very positive, but the implementation of the e-learning in the VET national systems requires an upgrade of the ProjectX methodology and the creation of new teaching resources. This is the motivation of this project: the digital transformation of the ProjectX created in One2One to Virtual Reality modules, that are called VR ProjectX, and the integration in an e-learning platform.
The VR ProjectX can be implemented during the mobility of students and/or in VET blended learning.
The participants of the project have been selected on the basis of the experience in the application of the ProjectX methodology, in the creation of Virtual Reality modules and in e- learning platforms. Xabec and Valdorio participated in the One2One project and both have applied the methodology to the mobility of students, INNOAREA an innovation company specialized in vr, and TAW and UPV are institutions with a wide experience in e-learning and in 3D design, because they are partners of the international FABLAB network.
Finally, IBW is a swiss Vocational Training Center that is interested in creating new ProjectX’s and new Common Learning Outcomes.
The activities have been scheduled in a Gantt Diagram in four steps. During the first step, Xabec, GUIA, IBW and Valdorio are in charge of developing a handbook with the instructions to design a VR ProjectX and a booklet of four VR ProjectX. The second step is focused on designing the VR ProjectX. The partners experienced in 3D design –UPV, TAW and VALDORIO- are in charge of carrying out the 3D and 2D models of the VR ProjectX, INNOAREA take the responsibility of selecting the devices and the interface to the virtual reality, GUIA, IBW and Xabec are responsible of making the script. Third step consists of programming the virtual reality module. Finally, during the fourth step, UPV-TAW will implement the VR Projects in the e-learning platform for the learning management according to the ECVET system and on the basis of common learning outcomes. A meeting have been programmed at the end of each step, in order to validate the tasks done during the previous step and to coordinate the tasks of the next step. Moreover, some tests have been scheduled to get feedback from VET students and adult education. Finally, some multiplier events have been organized for the dissemination of the VR ProjectX to advertise the product to the target groups: student of secondary school that are interested in apply for a VET qualification, VET students that are interested in apply for mobility, and workers interested in getting an accreditation by e-learning.
VR ProjectX is the new step of the previous projects TOPMOST and One2One to update the ProjectX methodology to the digital era by the application of virtual reality. The new tool will be available to the INNMAIN partnership for the mobility of students and teachers, and can be enriched in the future with new VR ProjectX's in the e-learning platform.